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How to Use a Character Template

The CharacterBox is a type of template, specifically a kind of Infobox, that is used to communicate standard information about a character. Templates are a natural part of a wiki; examples include the signature you leave at the end of a message on a talk page, the standard welcome message given to new users or anonymous contributors, and the stub and copied information templates. If you're curious, see the full list of our wiki's templates here.

While some templates can be difficult to write and design, relax—they are convenient and easy to use.

Adding a Character Template

Go to the page you want to add a character template to and select edit.

Visual Mode

Templatessection

Step 2

1. Click where you want the character template to go—that is, before the first word of the article. Make sure that the bold style is off.

2. Go to the right-hand column and scroll down. Under where it says Templates and has pictures of puzzle pieces, find the link that says Add other templates and click.

  • If you don't see the puzzle pieces, simply scroll to the bottom of the right-hand column where you see Templates and an inverted triangle; click the triangle, and the options should open.
Templatesearch

Step 3

3. Choose the character template, either by finding it in the list of templates or for searching for it.
  • IMPORTANT: Make sure to get the capitalization correct!
Charatemppreview

Steps 4-5

4. The "parameters" are the personal information pertaining to the specific character, such as name, gender, age, etc. If you do not know a field, leave it blank: doing so will omit the field.
  • For the image field, put just the name of the image: Example: Red.png
  • Image width is automatically set to 250px, but if the pic looks bad like that or takes up too much vertical space, set it to something smaller
  • For bg color and text color, see the Colors section of this guide
  • Also note that these fields are essentially in source mode—put things in [[brackets]] to make them links

5. Click "preview" to make sure it's ok, then if it all checks out, click "ok

Congrats! You've made a character template! =D

Source Mode

1. Open a separate window and go to the template's page. Copy everything from:

"{{CharacterBox" to "}}"

2. Go to the page you want to edit. Go into source mode (duh) and click where the box should go: before the first word of the article. Paste.

3. Fill out every field, putting Unknown in fields you don't know the answer to.

Ta-dah!

Editing a Character Template

Visual Mode

1. Edit the page you want to change.

2. The puzzle piece at the beginning of the page indicates the character template. Hovering over it opens a preview window, showing the character template. At the bottom of the window is an edit button. Click.

3. Now you can change the parameters as you like.

Source Mode

1. Edit the page you want to change.

2. Go to source mode. The fields are laid out in front of you to change as you want.

Colors

Background Colors

Each character box can have a background color for the box where the character's name is. For Pokémon, this color is their primary type.

To put a box in the style of a type or region, enter the type name or region name into the bg color field. For types capitalization doesn't matter, but make sure to capitalize the regions' names.

For the curious, here are the hex values for the colors:

Grass: 78C850
Water: 6890F0
Fire: F08030
Electric: F8D030
Normal: A8A878
Flying: A890F0
Fighting: C03028
Ground: E0C068
Rock: B8A038
Steel: B8B8D0
Poison: A040A0
Bug: A8B820
Psychic: F85888
Dark: 705848
Ghost: 705898
Ice: 98D8D8
Dragon: 7038F8

For humans, the general rule is to use their region color. (Remember the #)

Kanto: 6A12AB
Johto: 00647F
Hoenn: 1AB81A
Sinnoh: 47443A
Unova: C8400B

Exceptions for humans include the protagonists, who have their own colors, and trainers who specialize, who use the color of the type they specialize in.

Text Colors

Text colors are used for dual-typed Pokémon and for when it is difficult to read a character's name due to the background color. Use the secondary types color for the dual-typed Pokémon by putting in the name of the secondary type. The dark color of the Sinnoh region makes it difficult to read text, so for text color put in Sinnoh again to get a lighter text color.

For the curious, here are lighter text colors for the regions:

Kanto light: 9E65C8
Johto light: 1CB0D9
Hoenn light: 65CF65
Sinnoh light: 9F9982
Unova light: DA7953

More Information

For more information on templates and Infoboxes, look here.

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